Run an airline, week by week.
Every number on screen is one you can explain. Open a route, guess the fare, and find out on Sunday night whether you guessed right.
You take over a small airline. One week at a time, you turn it into a name that appears on departure boards. Lease your first jet or buy it outright. Fight for a slot pair at a major hub, or fly from an airport nobody has heard of. Open a route, set the fare, and find out on Sunday night whether you were right.
No hidden dice. Every route shows its RASK, its CASK and the gap between them. If your load factor drops, the game tells you why — a rival added frequency, your punctuality slipped, or you priced yourself out. An airline keeps its books where it is based, so you report in the pounds, euros or dollars of your home market, down to the pence and cents on every route.
You are always short of one of three things: cash, because aircraft cost tens of millions and leases fall due whether anyone flew or not; slots, because you need one at both ends and good airports have none to spare; and block hours, because every airframe has a ceiling and pushing past it breaks your punctuality, your maintenance and your crew. Every real decision in the game is a trade between those three.
Turboprops, narrowbodies, widebodies and ultra-long-range twins — buy outright, finance, or lease, each with a different shape of pain. Set frequency across sixty-plus airports and hundreds of city pairs, price three cabins by hand or hold a position against the market, and declare a base to watch two routes start feeding each other.
Hire a chief executive, a network planner, a head of engineering. Take on debt, raise equity, float the airline, or buy a rival if you can afford one. Climb eight tiers from Air Taxi to Global Network Carrier, ranked against around a hundred and fifty rival carriers, with a graded season review every 52 weeks from the board, the passengers and the crew.
Open-ended. No win condition, no timers, no ads. Three save slots — play it for an afternoon or for four in-game decades.